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About the channel
Variable analysis of video game levels, bosses, characters, and design ideology! We look not to find "good" or "bad" design, but an emotion or idea that a game is... well, designing FOR. We also make unfunny jokes with decent restraint!
Latest videos
The History & Tragedy of Star Wolf -- Designing For Change (In A Universe That Won't)
58.05K views · 07/06/2026
The Epic of Final Fantasy's Gilgamesh -- Designing For Legend
20.39K views · 06/29/2026
That Time a Tetris Block Destroyed GameFAQs
78.21K views · 06/22/2026
The Lore, Purpose, and Curse of Majora -- Designing For Desire
29.34K views · 03/16/2026
Click Clock Wood: The Best AND Worst 3D Platforming Level
69.85K views · 03/09/2026
The Desolate Legacy of Dark Matter -- Designing For Loneliness
66.48K views · 03/02/2026
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